As John Urry states in his book “Globalizing the Tourist Gaze”, recognition and attraction of every tourist location is tied to identifying its specific traits within the contours of global geography, history and culture. An important feature of tourism is that it takes on the role of the “other”, that which is different from the everyday. Thus, the success of a location isn’t contained so much in the comfort level of accommodation or quality of dining, but in providing concepts that offer excitement or a unique experience, and to what measure originality and uniqueness are recognized on a global scale.

The approach to designing a tourist development cannot be led by rational and utilitarian principles, rather a tourist development, especially one tied to the seaside area, has to possess elements of a spectacle. The concept of a tourist development project is led by precisely this principle, that the possibilities of creating exciting and interesting spaces are researched through the open hotel spaces or through the typology of bungalows.

The Amarin Hotel is part of the summer tourist resort, set at the highest point of the complex, from where an exceptional view unfolds towards all sides, especially towards the sea and the Rovinj peninsula with its city core.. The concept of the project is the result of a program and a location.

The hotel consists of two clear elements: a topographically shaped basement and ground floor with joint contents, along with a two-storey cross-section volume with rooms, freely placed all over the ground floor.

The driveway overhangs and shelters one of the four wings of rooms and continues on to the lobby area. Formatively and spatially the interior does not differ from the exterior, like in Brazilian examples of public buildings where there are no barriers between the exterior and interior areas.

The ground floor premises are freely connected, so that open communication leads through the hotel lobby across the restaurant premises to the outdoor restaurant terrace and further on to the bar and animation area.

All the rooms are situated on two floors, with four tentacles in the blueprint taking the shape of an irregular cross ( a “propeller”), out of which three cover the contents of the ground floor, while the fourth is set on the columns above the entrance area. The hotel consists of a total of 172 rooms of which 30% have the possibility of merging into a family apartment.